My Very First and HARD Unity Game & memes
My very first Unity game EVER made!
There were so many problems on problems on problems with my codes.
To be honest, despite the game being so short, coding this felt really challenging. I was tested every extent of my coding knowledge . I started making the project in a weird order starting from the artwork for the background, then the shader, then the character, and then the dialogues. Next time I work on a project , I am definitely going to start with the coding first. Most of the time, I found myself stuck with error messages even though I double checked my code. Its quite terrifying and underwhelming at the same time to know how much a single ; or } can effect your game to the point where you can't play it. There were times where I forgot to add a if-statement on my sentence and it took me 20 minutes to realize the mistake.
There were moments when I had to drop a code (creating a quest system) that I had been working on for three hours because I could not figure out how to resolve the error message, and it was really frustrating. Things that seemed like it would be easy turned out to be demanding, and things that seemed to be unsolvable turned out to be just an typo. In spite of all the difficult coding, there were the AHA! moments where everything would magically work out and I felt a sense of accomplishment. An example of this would be when I was working on my shader graph. For some reason the animation of my shader was just not working even though I re-tried connecting all the graphs together many times. After hours of research, I finally realized what the problem (resolution showed on the attached image above ) was and was able to create a realistic looking river on my game. I learned it the hard way. After the struggles I've gone though, I learned and gained tremendous amount of experience. I get a sense of why there are so many coding related memes floating around on the internet.
I also learned the importance of feedbacks. Playtesting is very important! While my peers were playtesting my game, I realized how much bugs my game had and improvements I could have made to make a well polished game. There was a part of my game where I thought was easy to jump that turned out to feel hard. There were bugs that shoot my character out of the game that I've never experienced though my entire self tests. The more I looked at other people playtesting my game, I had an urge to try to improve my game further more and keep trying.
Designing a game is not easy. Personally I think its rather really hard. Despite the times I felt frustrated and anxious, I found myself smiling while looking at my own work. After this first project, I can feel that my coding knowledge has grown by a lot!!
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